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Abus Gun Ottoman light artillery. Good against infantry and artillery.
- First available: Colonial Age
- Cost: 50 Food 100 Gold
- Hitpoints:130
- Speed:4
- Resists:
50% vs Ranged
- Bonuses:
x0.5 vs Cavalry
- Attacks:
Name |
Damage |
Range |
Rate of Fire |
Siege |
15 |
10 |
3 |
Melee (While in Defense Formation) |
10 |
0 |
1.5 |
Ranged (While in Defense Formation) |
40 |
18 |
3 |
Melee |
10 |
0 |
1.5 |
Melee (While in Stagger Formation) |
10 |
0 |
1.5 |
Ranged (While in Stagger Formation) |
40 |
18 |
3 |
Melee (While in Volley Formation) |
10 |
0 |
1.5 |
Ranged (While in Volley Formation) |
40 |
18 |
3 |
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Aenna Bowman. Good against melee infantry.
- First available: Colonial Age
- Cost: 100 Food
- Hitpoints:110
- Speed:5
- Resists:
30% vs Ranged
- Bonuses:
x1.5 vs Heavy Infantry
- Attacks:
Name |
Damage |
Range |
Rate of Fire |
Siege |
10 |
0 |
3 |
Melee (While in Defense Formation) |
8 |
0 |
1.5 |
Ranged (While in Defense Formation) |
10 |
16 |
1.5 |
Melee |
8 |
0 |
1.5 |
Melee (While in Stagger Formation) |
8 |
0 |
1.5 |
Ranged (While in Stagger Formation) |
10 |
16 |
1.5 |
Melee (While in Volley Formation) |
8 |
0 |
1.5 |
Ranged (While in Volley Formation) |
10 |
16 |
1.5 |
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Arrow Knight Long-ranged noble that fires flaming arrows. Good against artillery and buildings.
- First available: Fortress Age
- Cost: 50 Food 75 Gold
- Hitpoints:150
- Speed:3.8
- Resists:
40% vs Ranged
- Bonuses:
x2 vs Ships x5 vs Artillery
- Attacks:
Name |
Damage |
Range |
Rate of Fire |
Siege |
36 |
30 |
3 |
Melee (While in Defense Formation) |
6 |
0 |
1.5 |
Ranged (While in Defense Formation) |
10 |
30 |
1.5 |
Melee |
6 |
0 |
1.5 |
Melee (While in Stagger Formation) |
6 |
0 |
1.5 |
Ranged (While in Stagger Formation) |
10 |
30 |
1.5 |
Melee (While in Volley Formation) |
6 |
0 |
1.5 |
Ranged (While in Volley Formation) |
10 |
30 |
1.5 |
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Aztec War Chief The leader of your Tribe. Possesses many powerful bonuses and abilities. Explores, fights, builds Town Centers and Trading Posts.
- First available: Discovery Age
- Cost: 200 Gold
- Hitpoints:500
- Speed:4.5
- Resists:
10% vs Ranged
- Bonuses:
x1 vs Buildings x3 vs Guardians x0.3 vs Settlers
- Trains: TradingPost, TownCenter, NatBlowgunAmbusher, WarDog, NatClubmanLoyal, PetJaguar
- Attacks:
Name |
Damage |
Range |
Rate of Fire |
Siege |
15 |
0 |
3 |
CoverBuildingAttack |
8 |
0 |
3 |
CoverHandAttack |
3 |
0 |
1.5 |
Melee |
6 |
0 |
1.5 |
Special - Buckler Attack (Explorer does damage to units all around him) |
60 |
0 |
2 |
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Buccaneer A pirate in the New World. Guards Treasures.
- First available: Discovery Age
- Cost: 110 Gold
- Hitpoints:190
- Speed:6
- Resists:
10% vs Hand
- Attacks:
Name |
Damage |
Range |
Rate of Fire |
Siege |
8 |
0 |
3 |
CoverBuildingAttack |
4 |
0 |
0 |
CoverHandAttack |
10 |
0 |
1.5 |
Melee (While in Defense Formation) |
20 |
0 |
1.5 |
Melee |
20 |
0 |
1.5 |
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Cetan Bow Foot archer. Good against infantry and ranged cavalry.
- First available: Discovery Age
- Cost: 65 Food 35 Wood
- Hitpoints:100
- Speed:4
- Resists:
30% vs Ranged
- Bonuses:
x2 vs Heavy Infantry
- Attacks:
Name |
Damage |
Range |
Rate of Fire |
Siege |
10 |
0 |
3 |
Melee (While in Defense Formation) |
10 |
0 |
1.5 |
Ranged (While in Defense Formation) |
15 |
16 |
1.5 |
Melee |
10 |
0 |
1.5 |
Melee (While in Stagger Formation) |
10 |
0 |
1.5 |
Ranged (While in Stagger Formation) |
15 |
16 |
1.5 |
Melee (While in Volley Formation) |
10 |
0 |
1.5 |
Ranged (While in Volley Formation) |
15 |
16 |
1.5 |
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Colonial Militia Solid general-purpose infantry. Good against cavalry.
- First available: Fortress Age
- Cost: 100 Food
- Hitpoints:200
- Speed:5
- Resists:
30% vs Hand
- Bonuses:
x2 vs Cavlry
- Attacks:
Name |
Damage |
Range |
Rate of Fire |
Siege |
20 |
0 |
3 |
Melee (While in Defense Formation) |
12 |
0 |
1.5 |
Ranged (While in Defense Formation) |
24 |
12 |
3 |
Melee |
12 |
0 |
1.5 |
Melee (While in Stagger Formation) |
12 |
0 |
1.5 |
Ranged (While in Stagger Formation) |
24 |
12 |
3 |
Melee (While in Volley Formation) |
12 |
0 |
1.5 |
Ranged (While in Volley Formation) |
24 |
12 |
3 |
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Crossbowman Archaic archer. Good against infantry.
- First available: Colonial Age
- Cost: 40 Food 40 Wood
- Hitpoints:100
- Speed:4
- Resists:
20% vs Ranged
- Bonuses:
x1.5 vs AbstractLightCavalry
- Attacks:
Name |
Damage |
Range |
Rate of Fire |
Siege |
8 |
0 |
3 |
Melee (While in Defense Formation) |
7 |
0 |
1.5 |
Ranged (While in Defense Formation) |
18 |
16 |
3 |
Melee |
7 |
0 |
1.5 |
Melee (While in Stagger Formation) |
7 |
0 |
1.5 |
Ranged (While in Stagger Formation) |
18 |
16 |
3 |
Melee (While in Volley Formation) |
7 |
0 |
1.5 |
Ranged (While in Volley Formation) |
18 |
16 |
3 |
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Doppelsoldner Heavy swordsman with a sweep attack. Devastates cavalry.
- First available: Colonial Age
- Cost: 75 Food 125 Gold
- Hitpoints:200
- Speed:4.5
- Resists:
20% vs Hand
- Bonuses:
x3 vs Cavalry
- Attacks:
Name |
Damage |
Range |
Rate of Fire |
Siege |
60 |
0 |
3 |
CoverBuildingAttack |
30 |
0 |
3 |
CoverHandAttack |
10 |
0 |
1.5 |
Melee (While in Defense Formation) |
20 |
0 |
1.5 |
GuardianAttack |
20 |
0 |
1.5 |
Melee |
20 |
0 |
1.5 |
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Elite Mantlet Tough Iroquois support unit used to shield your army from enemy fire.
- First available: Fortress Age
- Cost: 75 Wood 125 Gold
- Hitpoints:400
- Speed:3.5
- Resists:
50% vs Ranged
- Attacks:
Name |
Damage |
Range |
Rate of Fire |
Siege |
50 |
0 |
3 |
Melee |
10 |
0 |
1.5 |
Ranged (While in Volley Formation) |
25 |
10 |
3 |
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Elite Ram Siege warrior. Good against buildings.
- First available: Fortress Age
- Cost: 80 Food 120 Wood
- Hitpoints:200
- Speed:3.5
- Resists:
50% vs Ranged
- Attacks:
Name |
Damage |
Range |
Rate of Fire |
Siege |
75 |
0 |
1.5 |
CoverBuildingAttack |
16 |
0 |
0 |
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Explorer The leader of your New World colony. Explores, fights, builds Town Centers and Trading Posts. Cannot die. If he falls unconscious, he can be rescued.
- First available: Discovery Age
- Hitpoints:400
- Speed:4.5
- Resists:
10% vs Ranged
- Bonuses:
x1 vs Buildings x0 vs MercType2 x3 vs Guardians x0.3 vs Settlers
- Trains: TradingPost, TownCenter, NatBlowgunAmbusher, WarDog, NatClubmnLoyal
- Attacks:
Name |
Damage |
Range |
Rate of Fire |
Siege |
15 |
0 |
3 |
Special - Crackshot Attack (Kills any unit in one shot) |
5000 |
16 |
3 |
Melee |
6 |
0 |
1.5 |
Special - Sharpshooter (Only against Treasure Gaurdians) |
750 |
16 |
3 |
Special - Buckler Attack (Explorer does damage to units all around him) |
100 |
0 |
2 |
Ranged (While in Volley Formation) |
12 |
16 |
3 |
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Forest Prowler Stealthy ranged infantry. Good against infantry and in an ambush.
- First available: Fortress Age
- Cost: 50 Food 65 Gold
- Hitpoints:110
- Speed:4
- Resists:
30% vs Ranged
- Bonuses:
x2 vs Heavy Infantry
- Attacks:
Name |
Damage |
Range |
Rate of Fire |
Siege |
14 |
0 |
3 |
Melee (While in Defense Formation) |
8 |
0 |
1.5 |
Ranged (While in Defense Formation) |
19 |
20 |
3 |
Melee |
8 |
0 |
1.5 |
Melee (While in Stagger Formation) |
8 |
0 |
1.5 |
Ranged (While in Stagger Formation) |
19 |
20 |
3 |
Melee (While in Volley Formation) |
8 |
0 |
1.5 |
Ranged (While in Volley Formation) |
19 |
20 |
3 |
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Fusilier Powerful ranged infantry mercenary.
- First available: Fortress Age
- Cost: 300 Gold
- Hitpoints:300
- Speed:5.5
- Resists:
10% vs Hand
- Bonuses:
x1.5 vs AbstractLightInfantry x1.5 vs AbstractLightCavalry
- Attacks:
Name |
Damage |
Range |
Rate of Fire |
Siege |
60 |
0 |
3 |
Melee (While in Defense Formation) |
35 |
0 |
1.5 |
Ranged (While in Defense Formation) |
70 |
12 |
3 |
Melee |
35 |
0 |
1.5 |
Melee (While in Stagger Formation) |
35 |
0 |
1.5 |
Ranged (While in Stagger Formation) |
70 |
12 |
3 |
Melee (While in Volley Formation) |
35 |
0 |
1.5 |
Ranged (While in Volley Formation) |
70 |
12 |
3 |
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Grenadier Light foot artillery that throws grenades to defeat infantry or buildings.
- First available: Colonial Age
- Cost: 120 Food 60 Gold
- Hitpoints:200
- Speed:4
- Resists:
50% vs Ranged
- Bonuses:
x1 vs Buildings x1 vs Sword Cavalry
- Attacks:
Name |
Damage |
Range |
Rate of Fire |
Siege |
54 |
12 |
3 |
Melee (While in Defense Formation) |
8 |
0 |
1.5 |
Ranged (While in Defense Formation) |
16 |
12 |
3 |
Melee |
8 |
0 |
1.5 |
Melee (While in Stagger Formation) |
8 |
0 |
1.5 |
Ranged (While in Stagger Formation) |
16 |
12 |
3 |
Melee (While in Volley Formation) |
8 |
0 |
1.5 |
Ranged (While in Volley Formation) |
16 |
12 |
3 |
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Highlander Powerful Musketeer from Scotland.
- First available: Fortress Age
- Cost: 200 Gold
- Hitpoints:400
- Speed:4
- Resists:
40% vs Hand
- Bonuses:
x2 vs Cavalry
- Attacks:
Name |
Damage |
Range |
Rate of Fire |
Siege |
40 |
0 |
3 |
Melee (While in Defense Formation) |
32 |
0 |
1.5 |
Ranged (While in Defense Formation) |
63 |
12 |
3 |
Melee |
32 |
0 |
1.5 |
Melee (While in Stagger Formation) |
32 |
0 |
1.5 |
Ranged (While in Stagger Formation) |
63 |
12 |
3 |
Melee (While in Volley Formation) |
32 |
0 |
1.5 |
Ranged (While in Volley Formation) |
63 |
12 |
3 |
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Hoop Thrower Solid general-purpose infantry. Good against cavalry.
- First available: Colonial Age
- Cost: 100 Food 50 Gold
- Hitpoints:200
- Speed:4
- Resists:
20% vs Hand
- Bonuses:
x4 vs Janissary
- Attacks:
Name |
Damage |
Range |
Rate of Fire |
Siege |
20 |
12 |
5 |
GrenadeAttack |
25 |
12 |
5 |
Melee |
16 |
0 |
1.5 |
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Iroquois War Chief The leader of your Tribe. Possesses many powerful bonuses and abilities. Explores, fights, builds Town Centers and Trading Posts.
- First available: Discovery Age
- Cost: 200 Gold
- Hitpoints:500
- Speed:4.5
- Resists:
10% vs Ranged
- Bonuses:
x1 vs Buildings x3 vs Guardians x0.3 vs Settlers
- Trains: TradingPost, TownCenter, NatBlowgunAmbusher, NatClubmanLoyal, PetWolf
- Attacks:
Name |
Damage |
Range |
Rate of Fire |
Siege |
15 |
0 |
3 |
Special - Crackshot Attack (Kills any unit in one shot) |
75 |
16 |
3 |
Melee |
6 |
0 |
1.5 |
Ranged (While in Volley Formation) |
12 |
16 |
3 |
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Jaguar Prowl Knight Stealthy noble armed with an obsidian sword. Good against cavalry and heavy infantry.
- First available: Fortress Age
- Cost: 120 Food 30 Gold
- Hitpoints:230
- Speed:4.5
- Resists:
10% vs Hand
- Bonuses:
x3 vs Cavalry
- Attacks:
Name |
Damage |
Range |
Rate of Fire |
Siege |
36 |
0 |
3 |
CoverBuildingAttack |
18 |
0 |
3 |
CoverHandAttack |
9 |
0 |
1.5 |
Melee (While in Defense Formation) |
18 |
0 |
1.5 |
Melee |
18 |
0 |
1.5 |
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Janissary Powerful Ottoman infantry that acts like a powerful Musketeer.
- First available: Colonial Age
- Cost: 100 Food 25 Gold
- Hitpoints:235
- Speed:4
- Resists:
20% vs Hand
- Bonuses:
x2 vs Cavalry
- Attacks:
Name |
Damage |
Range |
Rate of Fire |
Siege |
25 |
0 |
3 |
Melee (While in Defense Formation) |
15 |
0 |
1.5 |
Ranged (While in Defense Formation) |
20 |
12 |
3 |
Melee |
15 |
0 |
1.5 |
Melee (While in Stagger Formation) |
15 |
0 |
1.5 |
Ranged (While in Stagger Formation) |
20 |
12 |
3 |
Melee (While in Volley Formation) |
15 |
0 |
1.5 |
Ranged (While in Volley Formation) |
20 |
12 |
3 |
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Longbowman Archaic long-ranged archer. Good against infantry.
- First available: Colonial Age
- Cost: 60 Food 40 Wood
- Hitpoints:95
- Speed:4
- Resists:
30% vs Ranged
- Bonuses:
x1.5 vs AbstractLightCavalry
- Attacks:
Name |
Damage |
Range |
Rate of Fire |
Siege |
10 |
0 |
3 |
Melee (While in Defense Formation) |
11 |
0 |
1.5 |
Ranged (While in Defense Formation) |
17 |
22 |
1.5 |
Melee |
11 |
0 |
1.5 |
Melee (While in Stagger Formation) |
11 |
0 |
1.5 |
Ranged (While in Stagger Formation) |
17 |
22 |
1.5 |
Melee (While in Volley Formation) |
11 |
0 |
1.5 |
Ranged (While in Volley Formation) |
17 |
22 |
1.5 |
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Macehualtin Slinger. Good against heavy infantry.
- First available: Colonial Age
- Cost: 40 Food 30 Wood
- Hitpoints:80
- Speed:4.5
- Resists:
30% vs Ranged
- Bonuses:
x1.5 vs Heavy Infantry
- Attacks:
Name |
Damage |
Range |
Rate of Fire |
Siege |
7 |
0 |
3 |
Melee (While in Defense Formation) |
4 |
0 |
1.5 |
Ranged (While in Defense Formation) |
8 |
16 |
1.5 |
Melee |
4 |
0 |
1.5 |
Melee (While in Stagger Formation) |
4 |
0 |
1.5 |
Ranged (While in Stagger Formation) |
8 |
16 |
1.5 |
Melee (While in Volley Formation) |
4 |
0 |
1.5 |
Ranged (While in Volley Formation) |
8 |
16 |
1.5 |
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Musketeer Heavy ranged infantry. Armed with a bayonet to beat cavalry.
- First available: Colonial Age
- Cost: 75 Food 25 Gold
- Hitpoints:150
- Speed:4
- Resists:
20% vs Hand
- Bonuses:
x3 vs Cavalry
- Attacks:
Name |
Damage |
Range |
Rate of Fire |
Siege |
20 |
0 |
3 |
Melee (While in Defense Formation) |
13 |
0 |
1.5 |
Ranged (While in Defense Formation) |
23 |
12 |
3 |
Melee |
13 |
0 |
1.5 |
Melee (While in Stagger Formation) |
13 |
0 |
1.5 |
Ranged (While in Stagger Formation) |
23 |
12 |
3 |
Melee (While in Volley Formation) |
13 |
0 |
1.5 |
Ranged (While in Volley Formation) |
23 |
12 |
3 |
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Petard Siege warrior that dies when it attacks buildings, but does lots of damage.
- First available: Fortress Age
- Cost: 50 Food 100 Wood
- Hitpoints:225
- Speed:4
- Resists:
40% vs Hand
- Attacks:
Name |
Damage |
Range |
Rate of Fire |
Siege |
1600 |
0 |
3 |
CoverBuildingAttack |
800 |
0 |
3 |
CoverHandAttack |
3 |
0 |
1.5 |
Melee |
6 |
0 |
1.5 |
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Pikeman Archaic heavy infantry. Good against cavalry and buildings.
- First available: Colonial Age
- Cost: 40 Food 40 Wood
- Hitpoints:120
- Speed:5
- Resists:
10% vs Hand
- Bonuses:
x5 vs Cavalry
- Attacks:
Name |
Damage |
Range |
Rate of Fire |
Siege |
32 |
0 |
3 |
CoverBuildingAttack |
16 |
0 |
3 |
CoverHandAttack |
4 |
0 |
1.5 |
Melee (While in Defense Formation) |
8 |
0 |
1.5 |
Melee |
8 |
0 |
1.5 |
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Puma Spearman Warrior armed with a deadly spear. Good against cavalry and buildings.
- First available: Colonial Age
- Cost: 50 Food 50 Gold
- Hitpoints:135
- Speed:5
- Resists:
20% vs Hand
- Bonuses:
x5 vs Cavalry
- Attacks:
Name |
Damage |
Range |
Rate of Fire |
Siege |
48 |
0 |
3 |
CoverBuildingAttack |
24 |
0 |
3 |
CoverHandAttack |
6 |
0 |
1.5 |
Melee (While in Defense Formation) |
12 |
0 |
1.5 |
Melee |
12 |
0 |
1.5 |
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Rodelero Fast-moving sword and buckler infantry.
- First available: Colonial Age
- Cost: 65 Food 35 Gold
- Hitpoints:135
- Speed:6
- Resists:
40% vs Hand
- Bonuses:
x3 vs Cavalry
- Attacks:
Name |
Damage |
Range |
Rate of Fire |
Siege |
20 |
0 |
3 |
CoverBuildingAttack |
10 |
0 |
3 |
CoverHandAttack |
7 |
0 |
1.5 |
Melee (While in Defense Formation) |
13 |
0 |
1.5 |
Melee |
13 |
0 |
1.5 |
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Skirmisher Skirmisher with low hitpoints, but a long-ranged attack. Good against infantry.
- First available: Fortress Age
- Cost: 50 Food 65 Gold
- Hitpoints:120
- Speed:4
- Resists:
30% vs Ranged
- Bonuses:
x2 vs Heavy Infantry
- Attacks:
Name |
Damage |
Range |
Rate of Fire |
Siege |
12 |
0 |
3 |
Melee (While in Defense Formation) |
6 |
0 |
1.5 |
Ranged (While in Defense Formation) |
15 |
20 |
3 |
Melee |
6 |
0 |
1.5 |
Melee (While in Stagger Formation) |
6 |
0 |
1.5 |
Ranged (While in Stagger Formation) |
15 |
20 |
3 |
Melee (While in Volley Formation) |
6 |
0 |
1.5 |
Ranged (While in Volley Formation) |
15 |
20 |
3 |
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Skull Knight Aztec elite berserker.
- First available: Colonial Age
- Cost: 250 Gold
- Hitpoints:300
- Speed:4
- Resists:
20% vs Hand
- Bonuses:
x3 vs Cavalry
- Attacks:
Name |
Damage |
Range |
Rate of Fire |
Siege |
72 |
0 |
3 |
CoverBuildingAttack |
36 |
0 |
3 |
CoverHandAttack |
10 |
0 |
1.5 |
Melee (While in Defense Formation) |
20 |
0 |
1.5 |
GuardianAttack |
20 |
0 |
1.5 |
Melee |
20 |
0 |
1.5 |
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Spy Sneaky assassin. Highly effective vs. mercenaries, Explorers, and War Chiefs.
- First available: Discovery Age
- Cost: 125 Gold
- Hitpoints:150
- Speed:6.3
- Resists:
20% vs Ranged
- Bonuses:
x10 vs Mercenary
- Attacks:
Name |
Damage |
Range |
Rate of Fire |
Siege |
20 |
0 |
3 |
CoverBuildingAttack |
20 |
0 |
3 |
CoverHandAttack |
5 |
0 |
1.5 |
Melee (While in Defense Formation) |
10 |
0 |
1.5 |
Melee |
10 |
0 |
1.5 |
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Strelet Russian weak but cheap skirmisher. Good against infantry.
- First available: Colonial Age
- Cost: 50 Food 10 Wood
- Hitpoints:90
- Speed:4.5
- Resists:
30% vs Ranged
- Bonuses:
x2 vs Heavy Infantry
- Attacks:
Name |
Damage |
Range |
Rate of Fire |
Siege |
9 |
0 |
3 |
Melee (While in Defense Formation) |
5 |
0 |
1.5 |
Ranged (While in Defense Formation) |
10 |
14 |
3 |
Melee |
5 |
0 |
1.5 |
Melee (While in Stagger Formation) |
5 |
0 |
1.5 |
Ranged (While in Stagger Formation) |
10 |
14 |
3 |
Melee (While in Volley Formation) |
5 |
0 |
1.5 |
Ranged (While in Volley Formation) |
10 |
14 |
3 |
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Tomahawk Iroquois warrior that hurls tomahawks into battle. Good against cavalry.
- First available: Colonial Age
- Cost: 75 Food 25 Wood
- Hitpoints:150
- Speed:4
- Resists:
20% vs Hand
- Bonuses:
x4 vs Cavalry
- Attacks:
Name |
Damage |
Range |
Rate of Fire |
Siege |
20 |
0 |
3 |
Melee (While in Defense Formation) |
10 |
0 |
1.5 |
Ranged (While in Defense Formation) |
19 |
12 |
3 |
Melee |
10 |
0 |
1.5 |
Melee (While in Stagger Formation) |
10 |
0 |
1.5 |
Ranged (While in Stagger Formation) |
19 |
12 |
3 |
Melee (While in Volley Formation) |
10 |
0 |
1.5 |
Ranged (While in Volley Formation) |
19 |
12 |
3 |
|
|
|
|
|
|
Veteran Cassador Portuguese skirmisher with low hitpoints, but a strong attack. Good against infantry.
- First available: Fortress Age
- Cost: 80 Food 35 Gold
- Hitpoints:85
- Speed:4.5
- Resists:
60% vs Ranged
- Bonuses:
x2 vs Heavy Infantry
- Attacks:
Name |
Damage |
Range |
Rate of Fire |
Siege |
12 |
0 |
3 |
Melee (While in Defense Formation) |
5 |
0 |
1.5 |
Ranged (While in Defense Formation) |
26 |
20 |
4.5 |
Melee |
5 |
0 |
1.5 |
Melee (While in Stagger Formation) |
5 |
0 |
1.5 |
Ranged (While in Stagger Formation) |
26 |
20 |
4.5 |
Melee (While in Volley Formation) |
5 |
0 |
1.5 |
Ranged (While in Volley Formation) |
26 |
20 |
4.5 |
|
|
|
|
Veteran Halberdier Slow, heavy infantry with a large attack.
- First available: Fortress Age
- Cost: 50 Food 70 Gold
- Hitpoints:200
- Speed:4
- Resists:
10% vs Hand
- Bonuses:
x2 vs Cavalry
- Attacks:
Name |
Damage |
Range |
Rate of Fire |
Siege |
36 |
0 |
3 |
CoverBuildingAttack |
18 |
0 |
3 |
CoverHandAttack |
13 |
0 |
1.5 |
Melee (While in Defense Formation) |
25 |
0 |
1.5 |
Melee |
25 |
0 |
1.5 |
|
|
|
|
|
|
|
|
|
|
Wakina Rifle Sioux light infantry with low hitpoints, but a long-ranged attack. Good against infantry.
- First available: Fortress Age
- Cost: 60 Food 30 Gold
- Hitpoints:85
- Speed:4
- Resists:
30% vs Ranged
- Bonuses:
x2 vs Heavy Infantry
- Attacks:
Name |
Damage |
Range |
Rate of Fire |
Siege |
12 |
0 |
3 |
Melee (While in Defense Formation) |
7 |
0 |
1.5 |
Ranged (While in Defense Formation) |
16 |
20 |
3 |
Melee |
7 |
0 |
1.5 |
Melee (While in Stagger Formation) |
7 |
0 |
1.5 |
Ranged (While in Stagger Formation) |
16 |
20 |
3 |
Melee (While in Volley Formation) |
7 |
0 |
1.5 |
Ranged (While in Volley Formation) |
16 |
20 |
3 |
|
|
|
|
War Club Sioux foot warrior armed with a deadly club. Good against cavalry.
- First available: Colonial Age
- Cost: 50 Food 40 Wood
- Hitpoints:120
- Speed:5
- Resists:
10% vs Hand
- Bonuses:
x4 vs Cavalry
- Attacks:
Name |
Damage |
Range |
Rate of Fire |
Siege |
27 |
0 |
3 |
CoverBuildingAttack |
14 |
0 |
3 |
CoverHandAttack |
5 |
0 |
1.5 |
Melee (While in Defense Formation) |
10 |
0 |
1.5 |
Melee |
10 |
0 |
1.5 |
|
|
|
|
Warrior Quick-training Native defender who quickly loses hitpoints, becoming less effective over time. Can be created through the firepit.
- First available: Discovery Age
- Cost: 75 Food
- Hitpoints:200
- Speed:4
- Resists:
20% vs Hand
- Bonuses:
x2 vs Non Cannon Siege
- Attacks:
Name |
Damage |
Range |
Rate of Fire |
Siege |
5 |
0 |
3 |
Melee (While in Defense Formation) |
13 |
0 |
1.5 |
Ranged (While in Defense Formation) |
26 |
12 |
3 |
Melee |
13 |
0 |
1.5 |
Melee (While in Stagger Formation) |
13 |
0 |
1.5 |
Ranged (While in Stagger Formation) |
26 |
12 |
3 |
Melee (While in Volley Formation) |
13 |
0 |
1.5 |
Ranged (While in Volley Formation) |
26 |
12 |
3 |
|
|
Warrior Priest Heals injured units and are also effective in combat. Warrior Priests are extremely effective when dancing at the Fire Pit. Only made by the Aztecs through the firepit or a home city shipment.
- First available: Colonial Age
- Cost: 200 Gold
- Hitpoints:360
- Speed:4
- Resists:
10% vs Ranged
- Attacks:
Name |
Damage |
Range |
Rate of Fire |
Melee |
5 |
0 |
1.5 |
|