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    Abus Gun
    Ottoman light artillery. Good against infantry and artillery.
    • First available: Colonial Age
    • Cost: 50 Food 100 Gold
    • Hitpoints:130
    • Speed:4
    • Resists:
      50% vs Ranged
    • Bonuses:
      x0.5 vs Cavalry
    • Attacks:
      Name Damage Range Rate of Fire
      Siege 15 10 3
      Melee (While in Defense Formation) 10 0 1.5
      Ranged (While in Defense Formation) 40 18 3
      Melee 10 0 1.5
      Melee (While in Stagger Formation) 10 0 1.5
      Ranged (While in Stagger Formation) 40 18 3
      Melee (While in Volley Formation) 10 0 1.5
      Ranged (While in Volley Formation) 40 18 3
    Aenna
    Bowman. Good against melee infantry.
    • First available: Colonial Age
    • Cost: 100 Food
    • Hitpoints:110
    • Speed:5
    • Resists:
      30% vs Ranged
    • Bonuses:
      x1.5 vs Heavy Infantry
    • Attacks:
      Name Damage Range Rate of Fire
      Siege 10 0 3
      Melee (While in Defense Formation) 8 0 1.5
      Ranged (While in Defense Formation) 10 16 1.5
      Melee 8 0 1.5
      Melee (While in Stagger Formation) 8 0 1.5
      Ranged (While in Stagger Formation) 10 16 1.5
      Melee (While in Volley Formation) 8 0 1.5
      Ranged (While in Volley Formation) 10 16 1.5
    Arrow Knight
    Long-ranged noble that fires flaming arrows. Good against artillery and buildings.
    • First available: Fortress Age
    • Cost: 50 Food 75 Gold
    • Hitpoints:150
    • Speed:3.8
    • Resists:
      40% vs Ranged
    • Bonuses:
      x2 vs Ships
      x5 vs Artillery
    • Attacks:
      Name Damage Range Rate of Fire
      Siege 36 30 3
      Melee (While in Defense Formation) 6 0 1.5
      Ranged (While in Defense Formation) 10 30 1.5
      Melee 6 0 1.5
      Melee (While in Stagger Formation) 6 0 1.5
      Ranged (While in Stagger Formation) 10 30 1.5
      Melee (While in Volley Formation) 6 0 1.5
      Ranged (While in Volley Formation) 10 30 1.5


    Aztec War Chief
    The leader of your Tribe. Possesses many powerful bonuses and abilities. Explores, fights, builds Town Centers and Trading Posts.
    • First available: Discovery Age
    • Cost: 200 Gold
    • Hitpoints:500
    • Speed:4.5
    • Resists:
      10% vs Ranged
    • Bonuses:
      x1 vs Buildings
      x3 vs Guardians
      x0.3 vs Settlers
    • Trains: TradingPost, TownCenter, NatBlowgunAmbusher, WarDog, NatClubmanLoyal, PetJaguar
    • Attacks:
      Name Damage Range Rate of Fire
      Siege 15 0 3
      CoverBuildingAttack 8 0 3
      CoverHandAttack 3 0 1.5
      Melee 6 0 1.5
      Special - Buckler Attack (Explorer does damage to units all around him) 60 0 2


    Buccaneer
    A pirate in the New World. Guards Treasures.
    • First available: Discovery Age
    • Cost: 110 Gold
    • Hitpoints:190
    • Speed:6
    • Resists:
      10% vs Hand
    • Attacks:
      Name Damage Range Rate of Fire
      Siege 8 0 3
      CoverBuildingAttack 4 0 0
      CoverHandAttack 10 0 1.5
      Melee (While in Defense Formation) 20 0 1.5
      Melee 20 0 1.5








    Cetan Bow
    Foot archer. Good against infantry and ranged cavalry.
    • First available: Discovery Age
    • Cost: 65 Food 35 Wood
    • Hitpoints:100
    • Speed:4
    • Resists:
      30% vs Ranged
    • Bonuses:
      x2 vs Heavy Infantry
    • Attacks:
      Name Damage Range Rate of Fire
      Siege 10 0 3
      Melee (While in Defense Formation) 10 0 1.5
      Ranged (While in Defense Formation) 15 16 1.5
      Melee 10 0 1.5
      Melee (While in Stagger Formation) 10 0 1.5
      Ranged (While in Stagger Formation) 15 16 1.5
      Melee (While in Volley Formation) 10 0 1.5
      Ranged (While in Volley Formation) 15 16 1.5
    Colonial Militia
    Solid general-purpose infantry. Good against cavalry.
    • First available: Fortress Age
    • Cost: 100 Food
    • Hitpoints:200
    • Speed:5
    • Resists:
      30% vs Hand
    • Bonuses:
      x2 vs Cavlry
    • Attacks:
      Name Damage Range Rate of Fire
      Siege 20 0 3
      Melee (While in Defense Formation) 12 0 1.5
      Ranged (While in Defense Formation) 24 12 3
      Melee 12 0 1.5
      Melee (While in Stagger Formation) 12 0 1.5
      Ranged (While in Stagger Formation) 24 12 3
      Melee (While in Volley Formation) 12 0 1.5
      Ranged (While in Volley Formation) 24 12 3










    Crossbowman
    Archaic archer. Good against infantry.
    • First available: Colonial Age
    • Cost: 40 Food 40 Wood
    • Hitpoints:100
    • Speed:4
    • Resists:
      20% vs Ranged
    • Bonuses:
      x1.5 vs AbstractLightCavalry
    • Attacks:
      Name Damage Range Rate of Fire
      Siege 8 0 3
      Melee (While in Defense Formation) 7 0 1.5
      Ranged (While in Defense Formation) 18 16 3
      Melee 7 0 1.5
      Melee (While in Stagger Formation) 7 0 1.5
      Ranged (While in Stagger Formation) 18 16 3
      Melee (While in Volley Formation) 7 0 1.5
      Ranged (While in Volley Formation) 18 16 3




    Doppelsoldner
    Heavy swordsman with a sweep attack. Devastates cavalry.
    • First available: Colonial Age
    • Cost: 75 Food 125 Gold
    • Hitpoints:200
    • Speed:4.5
    • Resists:
      20% vs Hand
    • Bonuses:
      x3 vs Cavalry
    • Attacks:
      Name Damage Range Rate of Fire
      Siege 60 0 3
      CoverBuildingAttack 30 0 3
      CoverHandAttack 10 0 1.5
      Melee (While in Defense Formation) 20 0 1.5
      GuardianAttack 20 0 1.5
      Melee 20 0 1.5




    Elite Mantlet
    Tough Iroquois support unit used to shield your army from enemy fire.
    • First available: Fortress Age
    • Cost: 75 Wood 125 Gold
    • Hitpoints:400
    • Speed:3.5
    • Resists:
      50% vs Ranged
    • Attacks:
      Name Damage Range Rate of Fire
      Siege 50 0 3
      Melee 10 0 1.5
      Ranged (While in Volley Formation) 25 10 3
    Elite Ram
    Siege warrior. Good against buildings.
    • First available: Fortress Age
    • Cost: 80 Food 120 Wood
    • Hitpoints:200
    • Speed:3.5
    • Resists:
      50% vs Ranged
    • Attacks:
      Name Damage Range Rate of Fire
      Siege 75 0 1.5
      CoverBuildingAttack 16 0 0


    Explorer
    The leader of your New World colony. Explores, fights, builds Town Centers and Trading Posts. Cannot die. If he falls unconscious, he can be rescued.
    • First available: Discovery Age
    • Hitpoints:400
    • Speed:4.5
    • Resists:
      10% vs Ranged
    • Bonuses:
      x1 vs Buildings
      x0 vs MercType2
      x3 vs Guardians
      x0.3 vs Settlers
    • Trains: TradingPost, TownCenter, NatBlowgunAmbusher, WarDog, NatClubmnLoyal
    • Attacks:
      Name Damage Range Rate of Fire
      Siege 15 0 3
      Special - Crackshot Attack (Kills any unit in one shot) 5000 16 3
      Melee 6 0 1.5
      Special - Sharpshooter (Only against Treasure Gaurdians) 750 16 3
      Special - Buckler Attack (Explorer does damage to units all around him) 100 0 2
      Ranged (While in Volley Formation) 12 16 3








    Forest Prowler
    Stealthy ranged infantry. Good against infantry and in an ambush.
    • First available: Fortress Age
    • Cost: 50 Food 65 Gold
    • Hitpoints:110
    • Speed:4
    • Resists:
      30% vs Ranged
    • Bonuses:
      x2 vs Heavy Infantry
    • Attacks:
      Name Damage Range Rate of Fire
      Siege 14 0 3
      Melee (While in Defense Formation) 8 0 1.5
      Ranged (While in Defense Formation) 19 20 3
      Melee 8 0 1.5
      Melee (While in Stagger Formation) 8 0 1.5
      Ranged (While in Stagger Formation) 19 20 3
      Melee (While in Volley Formation) 8 0 1.5
      Ranged (While in Volley Formation) 19 20 3


    Fusilier
    Powerful ranged infantry mercenary.
    • First available: Fortress Age
    • Cost: 300 Gold
    • Hitpoints:300
    • Speed:5.5
    • Resists:
      10% vs Hand
    • Bonuses:
      x1.5 vs AbstractLightInfantry
      x1.5 vs AbstractLightCavalry
    • Attacks:
      Name Damage Range Rate of Fire
      Siege 60 0 3
      Melee (While in Defense Formation) 35 0 1.5
      Ranged (While in Defense Formation) 70 12 3
      Melee 35 0 1.5
      Melee (While in Stagger Formation) 35 0 1.5
      Ranged (While in Stagger Formation) 70 12 3
      Melee (While in Volley Formation) 35 0 1.5
      Ranged (While in Volley Formation) 70 12 3








    Grenadier
    Light foot artillery that throws grenades to defeat infantry or buildings.
    • First available: Colonial Age
    • Cost: 120 Food 60 Gold
    • Hitpoints:200
    • Speed:4
    • Resists:
      50% vs Ranged
    • Bonuses:
      x1 vs Buildings
      x1 vs Sword Cavalry
    • Attacks:
      Name Damage Range Rate of Fire
      Siege 54 12 3
      Melee (While in Defense Formation) 8 0 1.5
      Ranged (While in Defense Formation) 16 12 3
      Melee 8 0 1.5
      Melee (While in Stagger Formation) 8 0 1.5
      Ranged (While in Stagger Formation) 16 12 3
      Melee (While in Volley Formation) 8 0 1.5
      Ranged (While in Volley Formation) 16 12 3


    Highlander
    Powerful Musketeer from Scotland.
    • First available: Fortress Age
    • Cost: 200 Gold
    • Hitpoints:400
    • Speed:4
    • Resists:
      40% vs Hand
    • Bonuses:
      x2 vs Cavalry
    • Attacks:
      Name Damage Range Rate of Fire
      Siege 40 0 3
      Melee (While in Defense Formation) 32 0 1.5
      Ranged (While in Defense Formation) 63 12 3
      Melee 32 0 1.5
      Melee (While in Stagger Formation) 32 0 1.5
      Ranged (While in Stagger Formation) 63 12 3
      Melee (While in Volley Formation) 32 0 1.5
      Ranged (While in Volley Formation) 63 12 3
    Hoop Thrower
    Solid general-purpose infantry. Good against cavalry.
    • First available: Colonial Age
    • Cost: 100 Food 50 Gold
    • Hitpoints:200
    • Speed:4
    • Resists:
      20% vs Hand
    • Bonuses:
      x4 vs Janissary
    • Attacks:
      Name Damage Range Rate of Fire
      Siege 20 12 5
      GrenadeAttack 25 12 5
      Melee 16 0 1.5






    Iroquois War Chief
    The leader of your Tribe. Possesses many powerful bonuses and abilities. Explores, fights, builds Town Centers and Trading Posts.
    • First available: Discovery Age
    • Cost: 200 Gold
    • Hitpoints:500
    • Speed:4.5
    • Resists:
      10% vs Ranged
    • Bonuses:
      x1 vs Buildings
      x3 vs Guardians
      x0.3 vs Settlers
    • Trains: TradingPost, TownCenter, NatBlowgunAmbusher, NatClubmanLoyal, PetWolf
    • Attacks:
      Name Damage Range Rate of Fire
      Siege 15 0 3
      Special - Crackshot Attack (Kills any unit in one shot) 75 16 3
      Melee 6 0 1.5
      Ranged (While in Volley Formation) 12 16 3
    Jaguar Prowl Knight
    Stealthy noble armed with an obsidian sword. Good against cavalry and heavy infantry.
    • First available: Fortress Age
    • Cost: 120 Food 30 Gold
    • Hitpoints:230
    • Speed:4.5
    • Resists:
      10% vs Hand
    • Bonuses:
      x3 vs Cavalry
    • Attacks:
      Name Damage Range Rate of Fire
      Siege 36 0 3
      CoverBuildingAttack 18 0 3
      CoverHandAttack 9 0 1.5
      Melee (While in Defense Formation) 18 0 1.5
      Melee 18 0 1.5
    Janissary
    Powerful Ottoman infantry that acts like a powerful Musketeer.
    • First available: Colonial Age
    • Cost: 100 Food 25 Gold
    • Hitpoints:235
    • Speed:4
    • Resists:
      20% vs Hand
    • Bonuses:
      x2 vs Cavalry
    • Attacks:
      Name Damage Range Rate of Fire
      Siege 25 0 3
      Melee (While in Defense Formation) 15 0 1.5
      Ranged (While in Defense Formation) 20 12 3
      Melee 15 0 1.5
      Melee (While in Stagger Formation) 15 0 1.5
      Ranged (While in Stagger Formation) 20 12 3
      Melee (While in Volley Formation) 15 0 1.5
      Ranged (While in Volley Formation) 20 12 3




    Longbowman
    Archaic long-ranged archer. Good against infantry.
    • First available: Colonial Age
    • Cost: 60 Food 40 Wood
    • Hitpoints:95
    • Speed:4
    • Resists:
      30% vs Ranged
    • Bonuses:
      x1.5 vs AbstractLightCavalry
    • Attacks:
      Name Damage Range Rate of Fire
      Siege 10 0 3
      Melee (While in Defense Formation) 11 0 1.5
      Ranged (While in Defense Formation) 17 22 1.5
      Melee 11 0 1.5
      Melee (While in Stagger Formation) 11 0 1.5
      Ranged (While in Stagger Formation) 17 22 1.5
      Melee (While in Volley Formation) 11 0 1.5
      Ranged (While in Volley Formation) 17 22 1.5
    Macehualtin
    Slinger. Good against heavy infantry.
    • First available: Colonial Age
    • Cost: 40 Food 30 Wood
    • Hitpoints:80
    • Speed:4.5
    • Resists:
      30% vs Ranged
    • Bonuses:
      x1.5 vs Heavy Infantry
    • Attacks:
      Name Damage Range Rate of Fire
      Siege 7 0 3
      Melee (While in Defense Formation) 4 0 1.5
      Ranged (While in Defense Formation) 8 16 1.5
      Melee 4 0 1.5
      Melee (While in Stagger Formation) 4 0 1.5
      Ranged (While in Stagger Formation) 8 16 1.5
      Melee (While in Volley Formation) 4 0 1.5
      Ranged (While in Volley Formation) 8 16 1.5












    Musketeer
    Heavy ranged infantry. Armed with a bayonet to beat cavalry.
    • First available: Colonial Age
    • Cost: 75 Food 25 Gold
    • Hitpoints:150
    • Speed:4
    • Resists:
      20% vs Hand
    • Bonuses:
      x3 vs Cavalry
    • Attacks:
      Name Damage Range Rate of Fire
      Siege 20 0 3
      Melee (While in Defense Formation) 13 0 1.5
      Ranged (While in Defense Formation) 23 12 3
      Melee 13 0 1.5
      Melee (While in Stagger Formation) 13 0 1.5
      Ranged (While in Stagger Formation) 23 12 3
      Melee (While in Volley Formation) 13 0 1.5
      Ranged (While in Volley Formation) 23 12 3


    Petard
    Siege warrior that dies when it attacks buildings, but does lots of damage.
    • First available: Fortress Age
    • Cost: 50 Food 100 Wood
    • Hitpoints:225
    • Speed:4
    • Resists:
      40% vs Hand
    • Attacks:
      Name Damage Range Rate of Fire
      Siege 1600 0 3
      CoverBuildingAttack 800 0 3
      CoverHandAttack 3 0 1.5
      Melee 6 0 1.5
    Pikeman
    Archaic heavy infantry. Good against cavalry and buildings.
    • First available: Colonial Age
    • Cost: 40 Food 40 Wood
    • Hitpoints:120
    • Speed:5
    • Resists:
      10% vs Hand
    • Bonuses:
      x5 vs Cavalry
    • Attacks:
      Name Damage Range Rate of Fire
      Siege 32 0 3
      CoverBuildingAttack 16 0 3
      CoverHandAttack 4 0 1.5
      Melee (While in Defense Formation) 8 0 1.5
      Melee 8 0 1.5


    Puma Spearman
    Warrior armed with a deadly spear. Good against cavalry and buildings.
    • First available: Colonial Age
    • Cost: 50 Food 50 Gold
    • Hitpoints:135
    • Speed:5
    • Resists:
      20% vs Hand
    • Bonuses:
      x5 vs Cavalry
    • Attacks:
      Name Damage Range Rate of Fire
      Siege 48 0 3
      CoverBuildingAttack 24 0 3
      CoverHandAttack 6 0 1.5
      Melee (While in Defense Formation) 12 0 1.5
      Melee 12 0 1.5




    Rodelero
    Fast-moving sword and buckler infantry.
    • First available: Colonial Age
    • Cost: 65 Food 35 Gold
    • Hitpoints:135
    • Speed:6
    • Resists:
      40% vs Hand
    • Bonuses:
      x3 vs Cavalry
    • Attacks:
      Name Damage Range Rate of Fire
      Siege 20 0 3
      CoverBuildingAttack 10 0 3
      CoverHandAttack 7 0 1.5
      Melee (While in Defense Formation) 13 0 1.5
      Melee 13 0 1.5










    Skirmisher
    Skirmisher with low hitpoints, but a long-ranged attack. Good against infantry.
    • First available: Fortress Age
    • Cost: 50 Food 65 Gold
    • Hitpoints:120
    • Speed:4
    • Resists:
      30% vs Ranged
    • Bonuses:
      x2 vs Heavy Infantry
    • Attacks:
      Name Damage Range Rate of Fire
      Siege 12 0 3
      Melee (While in Defense Formation) 6 0 1.5
      Ranged (While in Defense Formation) 15 20 3
      Melee 6 0 1.5
      Melee (While in Stagger Formation) 6 0 1.5
      Ranged (While in Stagger Formation) 15 20 3
      Melee (While in Volley Formation) 6 0 1.5
      Ranged (While in Volley Formation) 15 20 3
    Skull Knight
    Aztec elite berserker.
    • First available: Colonial Age
    • Cost: 250 Gold
    • Hitpoints:300
    • Speed:4
    • Resists:
      20% vs Hand
    • Bonuses:
      x3 vs Cavalry
    • Attacks:
      Name Damage Range Rate of Fire
      Siege 72 0 3
      CoverBuildingAttack 36 0 3
      CoverHandAttack 10 0 1.5
      Melee (While in Defense Formation) 20 0 1.5
      GuardianAttack 20 0 1.5
      Melee 20 0 1.5


    Spy
    Sneaky assassin. Highly effective vs. mercenaries, Explorers, and War Chiefs.
    • First available: Discovery Age
    • Cost: 125 Gold
    • Hitpoints:150
    • Speed:6.3
    • Resists:
      20% vs Ranged
    • Bonuses:
      x10 vs Mercenary
    • Attacks:
      Name Damage Range Rate of Fire
      Siege 20 0 3
      CoverBuildingAttack 20 0 3
      CoverHandAttack 5 0 1.5
      Melee (While in Defense Formation) 10 0 1.5
      Melee 10 0 1.5
    Strelet
    Russian weak but cheap skirmisher. Good against infantry.
    • First available: Colonial Age
    • Cost: 50 Food 10 Wood
    • Hitpoints:90
    • Speed:4.5
    • Resists:
      30% vs Ranged
    • Bonuses:
      x2 vs Heavy Infantry
    • Attacks:
      Name Damage Range Rate of Fire
      Siege 9 0 3
      Melee (While in Defense Formation) 5 0 1.5
      Ranged (While in Defense Formation) 10 14 3
      Melee 5 0 1.5
      Melee (While in Stagger Formation) 5 0 1.5
      Ranged (While in Stagger Formation) 10 14 3
      Melee (While in Volley Formation) 5 0 1.5
      Ranged (While in Volley Formation) 10 14 3




    Tomahawk
    Iroquois warrior that hurls tomahawks into battle. Good against cavalry.
    • First available: Colonial Age
    • Cost: 75 Food 25 Wood
    • Hitpoints:150
    • Speed:4
    • Resists:
      20% vs Hand
    • Bonuses:
      x4 vs Cavalry
    • Attacks:
      Name Damage Range Rate of Fire
      Siege 20 0 3
      Melee (While in Defense Formation) 10 0 1.5
      Ranged (While in Defense Formation) 19 12 3
      Melee 10 0 1.5
      Melee (While in Stagger Formation) 10 0 1.5
      Ranged (While in Stagger Formation) 19 12 3
      Melee (While in Volley Formation) 10 0 1.5
      Ranged (While in Volley Formation) 19 12 3




    Veteran Cassador
    Portuguese skirmisher with low hitpoints, but a strong attack. Good against infantry.
    • First available: Fortress Age
    • Cost: 80 Food 35 Gold
    • Hitpoints:85
    • Speed:4.5
    • Resists:
      60% vs Ranged
    • Bonuses:
      x2 vs Heavy Infantry
    • Attacks:
      Name Damage Range Rate of Fire
      Siege 12 0 3
      Melee (While in Defense Formation) 5 0 1.5
      Ranged (While in Defense Formation) 26 20 4.5
      Melee 5 0 1.5
      Melee (While in Stagger Formation) 5 0 1.5
      Ranged (While in Stagger Formation) 26 20 4.5
      Melee (While in Volley Formation) 5 0 1.5
      Ranged (While in Volley Formation) 26 20 4.5


    Veteran Halberdier
    Slow, heavy infantry with a large attack.
    • First available: Fortress Age
    • Cost: 50 Food 70 Gold
    • Hitpoints:200
    • Speed:4
    • Resists:
      10% vs Hand
    • Bonuses:
      x2 vs Cavalry
    • Attacks:
      Name Damage Range Rate of Fire
      Siege 36 0 3
      CoverBuildingAttack 18 0 3
      CoverHandAttack 13 0 1.5
      Melee (While in Defense Formation) 25 0 1.5
      Melee 25 0 1.5








    Wakina Rifle
    Sioux light infantry with low hitpoints, but a long-ranged attack. Good against infantry.
    • First available: Fortress Age
    • Cost: 60 Food 30 Gold
    • Hitpoints:85
    • Speed:4
    • Resists:
      30% vs Ranged
    • Bonuses:
      x2 vs Heavy Infantry
    • Attacks:
      Name Damage Range Rate of Fire
      Siege 12 0 3
      Melee (While in Defense Formation) 7 0 1.5
      Ranged (While in Defense Formation) 16 20 3
      Melee 7 0 1.5
      Melee (While in Stagger Formation) 7 0 1.5
      Ranged (While in Stagger Formation) 16 20 3
      Melee (While in Volley Formation) 7 0 1.5
      Ranged (While in Volley Formation) 16 20 3


    War Club
    Sioux foot warrior armed with a deadly club. Good against cavalry.
    • First available: Colonial Age
    • Cost: 50 Food 40 Wood
    • Hitpoints:120
    • Speed:5
    • Resists:
      10% vs Hand
    • Bonuses:
      x4 vs Cavalry
    • Attacks:
      Name Damage Range Rate of Fire
      Siege 27 0 3
      CoverBuildingAttack 14 0 3
      CoverHandAttack 5 0 1.5
      Melee (While in Defense Formation) 10 0 1.5
      Melee 10 0 1.5


    Warrior
    Quick-training Native defender who quickly loses hitpoints, becoming less effective over time. Can be created through the firepit.
    • First available: Discovery Age
    • Cost: 75 Food
    • Hitpoints:200
    • Speed:4
    • Resists:
      20% vs Hand
    • Bonuses:
      x2 vs Non Cannon Siege
    • Attacks:
      Name Damage Range Rate of Fire
      Siege 5 0 3
      Melee (While in Defense Formation) 13 0 1.5
      Ranged (While in Defense Formation) 26 12 3
      Melee 13 0 1.5
      Melee (While in Stagger Formation) 13 0 1.5
      Ranged (While in Stagger Formation) 26 12 3
      Melee (While in Volley Formation) 13 0 1.5
      Ranged (While in Volley Formation) 26 12 3
    Warrior Priest
    Heals injured units and are also effective in combat. Warrior Priests are extremely effective when dancing at the Fire Pit. Only made by the Aztecs through the firepit or a home city shipment.
    • First available: Colonial Age
    • Cost: 200 Gold
    • Hitpoints:360
    • Speed:4
    • Resists:
      10% vs Ranged
    • Attacks:
      Name Damage Range Rate of Fire
      Melee 5 0 1.5

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