Home Cities
What is the Home City, and why is it such a big addition to the
Age series? They adds a new layer of depth to strategy
of every game you play in Age of Empires III. It can change the
outcome of a game depending on what kind of shipments the enemy or you
choose. You will be able to build different kinds of strategies
before you even start the game. Want to rush the enemy? Select military-oriented
shipments. Want to dominate the seas? Select naval-oriented
shipments. The element makes every game you play full of
different decisions and situations.
The real-city locations of the Home Cities are the following:
- British: London
- Dutch: Amsterdam
- French: Paris
- Germans: Berlin
- Ottomans: Istanbul
- Portuguese: Lisbon
- Russians: St. Petersburg
- Spanish: Seville
Experience Points
Experience Points, or "XP", are the points you gain by destroying
enemy units and buildings, building units or buildings, picking up treasures, or just
simply being in the game. It's actually a fourth resource that you must
collect over time, much like Favor in Age of Mythology. XP automatically generates, but not nearly fast
enough to give you immediate shipments. The amount of XP gained from training or
killing units varies; destroying a Cannon will obviously
provide more XP than killing a Musketeer.
Buildings follow a similar pattern -- large, expensive buildings are worth
more XP than smaller, cheaper ones. A common misconception is that Home
Cities provide "free stuff", so you don't have to try as hard. However,
XP limits the amount of shipments you can send at a time and forces you to
earn them as the game progresses.
Once you acquire a certain amount of XP, you earn a shipment. As the game
progresses, each additional shipment requires a greater amount of XP.
Want more XP? Try to secure a monopoly on Trade Posts. Each generates a small
amount of XP at every pass, providing you experience without having to fight
for it. However, if you want to get a lot of XP, conflict is the best method.
Shipments
Shipments, also known as "Cards", are technologies, units, or resources you can send
to your New World colony from your Home City. Although these shipments are not physically
"playing cards", using them requires a similar strategy. Just like in a competitive card game,
you build a deck that would complement your strategy. Since a single deck is limited to
20 cards and each shipment must be earned through XP, you must plan your deck
carefully.
Only shipments that have been unlocked can be used. You can have a maximum
of 20 cards in a deck during each game. Certain cards, such as the Crates of 300
Food, are available immediately and can be used repeatedly, as their benefit
diminishes later on. More powerful cards, such as the Fort card, are not
available until the Fortress Age and can only be used once.
These restrictions discourage players from stacking decks with all
powerful cards and forces them to adjust either their deck or strategy
accordingly.
Levels
All Home Cities begin at level 1 and provide 15 cards. As you gain XP, your
Home City can level up. Each time you level up, you can add a new card to
your deck after the game. To accumulate the most XP out of any game, make sure
to manage your army and economy well as you thoroughly crush your opponent's.
When faced with the decision of choosing which new cards to select, always
consider the opportunity cost and how it affects your strategy. You can try to
rush your opponents early on by stacking military shipments, but in doing so,
you give up other cards, such as shipments of settlers, which could
have helped stabilize your economy should your preemptive strike fail.
Because every choice comes with its consequences, think carefully before
purchasing new cards.
Many cards must be unlocked (usually after your Home City reaches a
certain level) before you can purchase them. Some cards can also require you to
purchase other cards as prerequisites. By focusing on specific units or
technologies, you can minimize the number of new cards you have to buy.
The Home City has several buildings where you purchase a new card or
technology, and the basic buildings you can find are:
- New World Trading Company - Economic shipments
- Military Academy - Military shipments and technologies
- Cathedral - Defense and building upgrades
- Manufacturing Plant - Economic technologies
- Harbor - Naval shipments, technologies and Mercenaries
Decks
Generally, decks are decks of cards you can choose to play before each game.
Since each deck can contain a maximum of 20 cards, you may soon find yourself
with too many unusable cards. Fear not, for you can create
multiple decks. Should your ambitions lie in conquering the high seas,
considering loading up on naval wood benefits so you can quickly dominate
the oceans. If you're playing on an all-land map, you can play with another
deck. Perhaps you want to emphasize strengthening your military to raid your
opponent's economy. When building your decks, however, keep in mind the
limitations of your civilization. For example, the Russians may
find themselves ill-equipped to create a viable "booming" deck as they lack
villager shipments.
The decisive part of Decks is that you must choose wisely what you will
include, and you should look at your opponent's decks
in multiplayer games. You don't know what they'll pick, so you must be
cautious in what you do. They could easily be choosing a Deck that will
defend against any strategy you pick, which will turn the tide of a game
in their favor.
Note that you will not see what deck your opponent picks and vice-versa
until the game begins. This is where the unknown factor plays in. You must
understand a civilizations weak spots and strengths if you want to predict
what sort of deck they will assemble, and knowing the cards of a
civilization only works in your benefit. You can name your decks
anything you want, so when you choose a deck before the
game, a descriptive name will help you pick out the ideal choice.
Multiplayer
The host of any
multiplayer game has the option of setting a minimum and maximum
level for the Home Cities of other players before they enter a room. Only those
who have a Home City that falls within that range would be eligible to play
that game. You can also use the ESO2 Quick Search to filter out all Home Cities
that are not in a certain range so the game is fair.
Customization
There will be several ways you can customize your Home City so it looks
unique from any other player's Home City. Customizations are varied; you can add
entertainment to the streets of your HC (Jugglers, Artists, Drunks...), or even
market vendors and nobles. You can even design the buildings by changing the
building color, adding "Market Day" flags, etc. Ensemble's aim was to make the customizations
unique and varied enough so you can distinctly tell the Home City of one player
from another's. Of course, the customizations are purely cosmetic --
they only affect the look of your Home City, nothing more.
You gain customizations by earning them, which aligns with earning cards with
levels. Every new level lets you select a new customization.
Mercenaries
Mercenary units are a special shipment from your Home City (The Harbor), acting as a
very powerful version of your typical units. Jaegar's, for example, are powerful
Skirmisher units, while Swiss Pikemen are advanced Pikemen units.
Unlike their counterparts in Age of Mythology, however, the Mercenaries in
Age of Empires III do not disappear shortly after their creation. Instead,
they can only be shipped in groups, and can only be shipped once unless you reach the
Imperial Age. In order to ship Mercenaries, you must be either in the
Fortress or Industrial Age (depending on the Merc) and fork over large amounts
of coin. While they may be expensive and difficult to obtain, Mercenaries
are easily more powerful than any common soldiers and are definitely worth
the price. Under intense attack from the enemy? Hire a band of Mercenaries to
fight off your foe. After your Home City level reaches 10, you will be able to
unlock the ability to ship over armies of Mercenaries.
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