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General
General
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Capital City



Capital City The fate of an empire is in your hands, and from your Capital City you will strengthen your economy, improve your technologies, and embark on quests to expand your influence across the Mediterranean. Custom-design your Capital City as it grows into a center for civilization, using blueprints to build custom buildings that open doors to the rest of the world.

Crafting




Hunting Lodge

Hunting Lodge

  • Enhances Archers and other missile units.
Builder

Builder's Hall

  • Enhances buildings and some boats.
Cavalry Hall

Cavalry Hall

  • Enhances all mounted units.
Craftsman

Craftsman's Hall

  • Enhances Villagers, Fishing Boats, and Trade Carts.
Military College

Military College

  • Enhances all infantry units.
Grand Temple

Grand Temple

  • Enhances Priests.
Engineering College

Engineering College

  • Enhances siege weapons and some boats.

Units & Buildings



Scout

Scout

Players start with the Scout unit on almost every quest. It is a tough, fast unit that excels at uncovering the map and killing aggressive fauna like Wolves and Boars. It isn’t much of a fighter against bandits and other human enemies. You only get one, so keep your Scout alive!

Barracks

Barracks

At the Barracks, you train infantry units. The bulk of most fighting forces come from here, as well as their upgrades. Available from the start, the Spearman is a great unit for fighting animals and early bandits.



Military

Military

Military units excel at defending your Outposts and attacking enemies. Fairly cheap to produce and available early, these units can receive many upgrades and a lot of equipment to boost their power.

House

House

Houses add to the population limit for each quest. For every one built, the limit increases by five and lets you build more villagers or military units. Smart players might use several houses to wall off entrances to their base.



Villager

Villager

The backbone of any outpost, the Villager performs all of the mundane tasks you assign. Villagers pick berries, chop wood, and construct the buildings you use to train your army. Their upgrades let them carry more resources and move and build faster.

Storehouse

Storehouse

The Storehouse is a drop-off point for resources gathered by villagers. Small and cheap, it can be built near any resource allowing efficient use of villagers. The upgrades for resource gathering are also found here for wood, food, stone, and gold.



Priest

Priest

Priests can convert enemy units and heal friendly units. If enhanced with the right tech, they can even convert enemy buildings to your side, although they must sacrifice themselves in the process. Even a single Priest can turn the tide of a battle.
Guardtower

Guardtower

Guardtowers provide a way to defend your base and strategic locations without having to spend your limited available population on military units. Although a bit expensive, they can hold their own against small groups of units, especially once upgraded. Paired with Walls, they can be a major part of any defense.


Multiplayer






Co-op

Player vs. Player



Your empire is gaining notoriety and strength but not enough to tackle your greatest challenges. Alliance is the key. Call upon your closest allies and unite against your foes. You can finish many quests faster with your LIVE friends and reap the benefits of your alliances. For some of the toughest quests, you may find that you can only finish with friends. Once your combined forces lay the enemies to rest, all that’s left is to gather the spoils. You’re on your way to conquering the known world, yet you thirst for greater challenges. Test the civilization you’ve built and your ability to make tactical and strategic decisions. How will your civilization fare against other rising, formidable powers? Find out in the player vs. player game. You can fight against other players or your LIVE friends—the game randomly generates maps for battle. Some PvP wins get you experience points. Some give you only the satisfaction of grinding your opponents into the dust.
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