• Civilisations - Age 4 All
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    Aztecs
    Infantry and Monk civilization

    · Villagers carry +5
    · Military units created 15% faster
    · +5 Monk hit points for each Monastery technology
    · Loom free

    Unique Unit: Jaguar Warrior (infantry)

    Unique Technology: Garland Wars (+4 infantry attack)

    Team Bonus:
    Relics generate +33% gold

    Britons
    Foot archer civilization

    · Town Centers cost -50% wood in Castle Age
    · Foot archers (except skirmishers) have
    +1 range Castle Age, +1 range
    Imperial Age (for +2 total)
    · Shepherds work 25% faster

    Unique Unit: Longbowman (archer)

    Unique Technology:
    Yeomen (+1 foot archer range; +2 tower attack)

    Team Bonus:
    Archery Ranges work 20% faster

    Byzantines
    Defensive civilization
    · Buildings +10% HPs Dark, +20% Feudal,
    +30% Castle, +40% Imperial Age
    · Camels, skirmishers, Pikemen, Halberdiers cost -25%
    · Fire ships +20% attack
    · Advance to Imperial Age costs -33%
    · Town Watch free

    Unique Unit:
    Cataphract (cavalry)

    Unique Tech: Logistica (Cataphracts cause trample damage)

    Team Bonus: Monks +50% heal speed

    Celts
    Infantry civilization

    · Infantry move 15% faster
    · Lumberjacks work 15% faster
    · Siege weapons fire 20% faster
    · Sheep not converted if in 1 Celt
    unit's line of sight

    Unique Unit: Woad Raider (infantry)

    Unique Technology: Furor Celtica (Siege Workshop units have +50% hit points)

    Team Bonus: Siege Workshops work 20% faster

    Chinese
    Archer civilization

    · Start with +3 villagers but -50 wood, -200 food
    · Technologies cost -10% Feudal,
    -15% Castle, -20% Imperial Age
    · Town Centers support 10 population
    · Demolition ships +50% hit points

    Unique Unit: Chu Ko Nu (archer)

    Unique Technology: Farms +45 food

    Team Bonus:
    JRocketry (+2P Chu Ko Nu attack, +4P scorpions)

    Franks
    Cavalry civilization

    · Castles cost -25%
    · Knights +20% hit points
    · Farm upgrades free (require Mill)

    Unique Unit: Throwing Axeman (infantry)

    Unique Technology: Bearded Axe (+1 Throwing Axemen range)

    Team Bonus: Knights +2 line of sight

    Goths
    Infantry civilization

    · Infantry cost -25% starting in Feudal Age
    · Infantry +1 attack vs. buildings
    · Villagers +5 attack vs. wild boar; hunters carry +15 meat
    · +10 population in Imperial Age

    Unique Unit: Huskarl (infantry)

    Unique Techs: Anarchy (create Huskarls at Barracks); Perfusion (Barracks work 50% faster)

    Team Bonus: Barracks work 20% faster

    Huns
    Cavalry civilization

    · Do not need houses, but start
    with -100 wood
    · Cavalry Archers cost -25% Castle, -30% Imperial Age
    · Trebuchets +30% accuracy

    Unique Unit: Tarkan (cavalry)

    Unique Technology: Atheism (+100 years Relic, Wonder victories; Spies/Treason costs -50%)

    Team Bonus: Stables work 20% faster

    Japanese
    Infantry civilization

    · Fishing Ships 2X hit points; +2P armor; work rate +5% Dark, +10% Feudal, +15% Castle, +20% Imperial Age
    · Mill, Lumber/Mining Camps cost -50%
    · Infantry attack 25% faster starting in Feudal Age

    Unique Unit: Samurai (infantry)

    Unique Technology: Kataparuto (Trebuchets fire, pack faster)

    Team Bonus: galleys +50% line of sight

    Koreans
    Tower and naval civilization

    · Villagers +3 line of sight
    · Stone miners work 20% faster
    · Tower upgrades free (Bombard Tower requires Chemistry)
    · Tower range +1 Castle, +2 Imperial Age

    Unique Units:War Wagon (cavalry archer), Turtle Ship (war ship)

    Unique Technology:
    Shinkichon (+1 range Mangonels, Onagers)

    Team Bonus: Mangonels, Onagers +1 range

    Mayans
    Archer civilization

    · Start with +1 villager, but -50 food
    · Resources last 20% longer
    · Archers cost -10% Feudal, -20% Castle, -30% Imperial Age

    Unique Unit:
    Plumed Archer (archer)

    Unique Technology:
    El Dorado (Eagle Warriors have +40 hit points)

    Team Bonus:
    Walls cost -50%

    Mongols
    Cavalry Archer civilization

    · Cavalry archers fire 20% faster
    · Light Cavalry, Hussar +30% hit points
    · Hunters work 50% faster

    Unique Unit:
    Mangudai (cavalry archer)

    Unique Technology:
    Drill (Siege Workshop units move 50% faster)

    Team Bonus:
    Scout Cavalry, Light Cavalry, Hussar +2 line of sight

    Persians
    Cavalry civilization

    · Start with +50 wood, food
    · Town Center, Dock 2X hit points;
    work rate +10% Feudal, +15% Castle, +20% Imperial Age

    Unique Unit:
    War Elephant (cavalry)

    Unique Technology:
    Mahouts (War Elephants 30% faster)

    Team Bonus:
    Knights +2 attack vs. archers

    Saracens
    Camel and naval civilization

    · Market trade cost only 5%
    · Transport Ships 2X hit points,
    2X carry capacity
    · Galleys attack 20% faster
    · Cavalry archers +3 attack vs. buildings

    Unique Unit:
    Mameluke (camel)

    Unique Technology:
    Zealotry (Camels, Mamelukes +30 hit points)

    Team Bonus:
    foot archers +1 attack vs. buildings

    Spanish
    Gunpowder and Monk civilization


    · Builders work 30% faster

    · Blacksmith upgrades don't cost gold

    · Cannon Galleons benefit from Ballistics (fire faster, more accurately)

    · Hand Cannoneers and Bombard Cannons fire 15% faster

    Unique Units: Conquistador (mounted hand cannoneer), Missionary (mounted Monk)

    Unique Tech:
    Supremacy (villagers better in combat)

    Team Bonus:
    Trade units generate +33% gold

    Teutons
    Infantry civilization

    · Monks healing range 2X
    · Towers garrison 2X units
    · Murder Holes free
    · Farms cost -33%
    · Town Center +2 attack, +5 line of sight

    Unique Unit:
    Teutonic Knight (infantry)

    Unique Tech:
    Crenellations (+3 range Castles; garrisoned infantry fire arrows)

    Team Bonus:
    units resist conversion

    Turks
    Gunpowder civilization

    · Gunpowder units +25% hit points;
    researching gunpowder technologies
    costs -50%; Chemistry free
    · Gold miners work 15% faster
    · Light Cavalry and Hussar upgrades free

    Unique Unit:
    Janissary (hand cannoneer)

    Unique Technology:
    Artillery (+2 range Bombard Towers, Bombard Cannons, Cannon Galleons)

    Team Bonus: gunpowder units created 20% faster

    Vikings
    Infantry and naval civilization

    · Warships cost -20%
    · Infantry +10% hit points Feudal,
    +15% Castle, +20% Imperial Age
    (not cumulative)
    · Wheelbarrow, Hand Cart free

    Unique Units:
    Berserk (infantry), Longboat (warship)

    Unique Technology:
    Berserkergang (Berserks regenerate faster)

    Team Bonus:
    Docks cost -25%


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